Spell House Rules

New Spells

Heighten Impact

School Transmutation Level Inquisitor 3, Magus 3, Sorcer/Wizard 3;
Casting Time 1 Standard Action
Components V,S

Range Close [25 ft. + 5 ft./2 Levels]
Targets One weapon or 50 projectiles, all of which must be together at the time of casting
Duration 10 min/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

Description This spell magically improves a weapon’s impact, increasing the damage it deals during a critical hit. This transmutation increases the damage multiplier of the weapon by 1. A damage multiplier of 2 becomes 3. A damage multiplier of 3 becomes 4. A damage multiplier of 4 becomes 5. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.

Multiple spell effects, weapon properties and feats that increase a weapon’s damage multiplier (such as the impact special weapon property and the Improved Damage Multiplier feat) or a weapon’s threat range (such as keen) don’t stack. You can’t cast this spell on a natural weapon, such as a claw.

Masterwork Transformation

You may use Masterwork Transformation on a character’s unarmed strike to turn it into a masterwork unarmed strike. This is technically allowed by RAW, but I’d like to point it out as something I’m specifically allowing.

Summon Monster

The spell Summon Monster is modfied somewhat. Instead of Good aligned characters getting the celestial Template, Evil Character the fiendish Template, and Neutral Characters getting to freely choose between the two, each castor gets the ability to choose up to two different templates, so long as those two templates are no more than one step away from their own alignment. This choice is locked in at the time of learning the spell, and cannot be changed.

For example: A Neutral Good Oracle can choose between the Celestial, Entropic, and Resolute Creature Templates. When She learns Summon Monster V, she chooses Celestial and Entropic, but when she learns Summon Monster VI, she chooses Celestial and Resolute.

In Contrast, a Lawful Evil Cleric can only choose between the Fiendish and Resolute templates, and as such must take those two options.

Breath of Life

Breath of Life has been renamed Cure Deadly Wounds. This allows good-aligned Clerics (or neutral-aligned ones who choose to channel positive energy) to spontaneously sacrifice a 5th level spell slot to cast this spell.

Spell House Rules

Scott and the Guy's Carrion Crown AP JeranimusRex